Rules

Rules of the Network

Before you plan your pub crawl experience, here's how it works.

13 rules · 2 field guides · About 4 min read

Field guides

Choose your field guide

Every guide opens with the rules that hold across the Network, then the rules for that experience. Take one down from the shelf.

Field guide

Pub Crawl

Hostelry Trails

13 rules · 4 min read

0 of 13 noted

Chapter I

Across the Network

The rules that hold in every field guide

Respect the Places You Visit

Every stop is someone's livelihood or neighbourhood. You're a guest there.

Every stop on every map is someone's livelihood, someone's neighbourhood, or someone's quiet corner of the world. Whatever you're exploring — a pub, a gallery, a heritage site — you're a guest there. Act like one.

Look After Your Group

Nobody gets left behind at a strange stop.

Whatever kind of journey you're on, keep an eye on the people you're with. Check in. Slow down for stragglers. Nobody gets left behind at a strange stop, on any kind of map.

The Route Is a Suggestion

Skip a stop, linger at another. Have fun — that's the actual point.

Every map on The Local Network is a starting point, not an itinerary you're bound to. Skip a stop, linger at another, double back if the mood takes you. Have fun, that's the actual point of all of this.

Stick to Public Routes

The map is a guide, not a right of way. Use your judgement.

The map is a guide to help you find your way, not a right of way. If a route takes you near private land, closed ground, or somewhere you're plainly not meant to be, that's the map being wrong, not permission being granted. Use your judgement.

Chapter II

Pub Crawl rules

Particular to Pub Crawl

The Terminus Round

A full round at both the Origin and Destination pub. No exceptions.

Every journey has an Origin Pub and a Destination Pub. These are your termini. A full round must be bought at each: one to launch the journey, one to mark its end. No exceptions. A crawl without a proper send-off or a landing drink is just... walking.

Waypoints Are Sacred (But Optional)

Add as many waypoint pubs as you like. No upper limit on stops, only on dignity.

You may add as many Waypoint Pubs to your route as your legs and liver will allow. These are your intermediate stations. Pop in, have a drink, move on. There is no upper limit on waypoints. There is, however, a lower limit on dignity: plan accordingly.

The Skip

You may skip stations on the same line. This is a crawl, not a sponsored endurance event.

Not every pub on a line need be visited. If two pubs sit on the same line, you are free to skip stations between them. Nobody is obliged to stop at every local on the map. This is a crawl, not a sponsored endurance event.

The Junction Round

Changing lines? A round must be bought before boarding the next line.

Changing lines? Then you're at a Junction Pub: one of the great interchanges of The Local Network. A round must be bought here before your group boards the next line. The Junction Round is non-negotiable. It is the price of passage. It is also an excellent excuse.

The Return Leg

Retracing your steps is legal. The network rewards the bold and the nostalgic equally.

Retracing your steps from a waypoint is entirely legal and encouraged. Sometimes the best pub is back the way you came. A Return Leg simply counts as a waypoint visit in the other direction: the route is yours to navigate. The Network rewards the bold and the nostalgic equally.

FlexibleMore of a guideline, really

The Repeat

A good route moves on. A great route comes back.

Sometimes a pub is simply too good to leave behind. Returning to a previously visited pub on the same journey is known as The Repeat.

The Repeat is fully permitted, but a pub may only count once towards route completion.

Be warned: too many Repeats and your carefully planned pub crawl may quietly become "an afternoon in the same pub."

FlexibleMore of a guideline, really

Every Passenger is Welcome

Soft drinks are a fully valid ticket. Drink your way.

Soft drinks are a fully valid ticket on The Local Network. Not everyone drinks alcohol, and not everyone should on every occasion. Drink aware, drink your way. A round includes everyone at the table: nobody gets left on the platform because they're on the lemonades.

Look After Your Fellow Passengers

Check on your group. No one gets left behind at a strange station.

The Local Network runs on goodwill. Check on your group. Make sure everyone is keeping up: physically, financially, and otherwise. If someone needs to tap out early, they tap out with a send-off. If someone needs water, food, or a sit-down: the journey pauses. No one gets left behind at a strange station.

The Golden Rule

Have fun. The route is a suggestion. The pubs are the point.

Have fun. The route is a suggestion. The pubs are the point. The people you're with are the reason. If the plan needs to change, change it. The best crawls are the ones nobody fully remembers planning but everyone remembers doing.